The Modular Game
“ Kettle Glum ”
What is presently known (or can be deduced) about Kettle Glum, in Stat Block Format!
Dwarf (True Neutral Barbarian 1st, Ranger 2nd, Rogue 5th); HD 1d12, 2d8, 5d6 (80 hp), Init + 4, Speed 30’; AC 21 / 23 ( + 4 Dex, + 6 Armor / + 1 Ring / + 2 Shield / + 1 vrs Traps ), Touch 16, Flat Footed 17/19; Base Attack + 6 / + 1; SQ: Dwarf – slow but steady; stone-cutting; dwarven weapon familiarity; stability; + 2 on saves vrs poisons, spells, and spell-like effects; + 1 to hit orcs and goblinoids; + 4 AC vrs giants; + 2 Appraise and Craft (stone and metal items), Darkvision 60’, Languages – Common, Dwarven, Goblin, Orc.
Barbarian, Ranger, Rogue – Fast Movement + 10’ (30’ speed); Rage 1 x Day: + 4 Str, + 4 Con, + 2 Will, -2 AC, lasts 9 rounds; Favored Enemy (vermin); Wild Empathy + 1; Combat Style (Two Weapon Fighting); Sneak Attack 3d6; Trapfinding; Evasion; Trap Sense + 1; Proficient with all simple weapons and martial weapons; Proficient with light and medium armors and shields (except tower shields); Favored Class (Rogue); Saves: Fort + 10, Ref + 11 (+ 12 vrs Traps), Will + 3; Abilities: Str 16 (18), Dex 18, Con 18, Int 14, Wis 14, Chr 9; Known Skills: Acrobatics, Appraise, Bluff, Climb, Craft (stone cutting), Disable Device, Disguise, Escape Artist, Heal, Intimidate, Knowledge (dungeoneering), Knowledge (geography), Knowledge (local), Knowledge (nature), Perception, Sense Motive, Sleight of Hand, Stealth, Survival, Swim; Known Feats: Combat Expertise, Improved Feint, Track, Two Weapon Fighting, Improved Steal.
Equipment: + 2 mithral shirt, ring of protection + 1, masterwork darkwood heavy shield, + 1 vermin bane dwarven war-axe (+ 11 / + 6 to hit [+ 9/+ 9/+ 4], 1d10 + 5 slashing damage, crit 20/x3), , + 1 undead bane handaxe (+ 11 / + 6 to hit [+ 9/+ 9/+ 4], 1d6 + 5 slashing damage, crit 20/x3), masterwork shortsword (+ 11 / + 6 to hit [+ 9/+ 9/ + 4], 1d6 + 4 piercing damage, crit 19-20/x2), shortbow (+ 10 / + 5 to hit, 1d6 piercing, crit 20/x3, 60’ range), 20 arrows, explorer’s outfit, wooden holy symbol, signal whistle, periapt proof against poison, ring of sustenance, boots of the winterlands, gauntlets of ogre power, beltpouch (contains: 5 uses of caltrops), handy harversack (contains: bedroll, chalk x2, flint & steel, carved stone mug, iron pot, waterskin x2, rations x10, masterwork artisan’s tools – stonecutting, masterwork thieves tools, bell, silk rope 50’, grappling hook, miner’s pick, shovel, crowbar, whetstone, sack x2, antitoxin x3, acid flask x5, alchemist fire flask x5, holy water flask x2, smokestick x5, tanglefoot bag x2, thunderstone x3, hand of the mage, Potions: Cure Serious Wounds x 1, Bull’s Strength x 1, Oil of Ghost Touch x 5.)
“ Kettle Glum ” is a dwarf of few words and a rather fatalistic and gloomy disposition. He arrived in Ytic Emoh a decade ago, having traveled overland from the north. As to his native land, clan, and family as well as the journeys that led him here – he speaks rarely of them, and his disjointed tales are often contradictory. When this is pointed out, he tends to lapse into a sullen silence. Thus far Kettle has displayed no great loyalty to any ideal or principle (either good, bad, or indifferent) with the exception of treating his fellow Adventurer’s Guild members as a kind of adoptive clan.
Equally comfortable in the country as in the city, Kettle is a modestly accomplished tracker, with slightly undeserved reputation about Ytic Emoh as a scoundrel and pick-pocket. This notorious reputation likely comes from his skill at finding hidden or secret panels, his habit of vanishing into the shadows, and the facility he has with disabling locks and traps alike. Kettle is also particularly handy with stone-cutting tools, and has been known to whittle away at blocks of stone with his chisels in much the same way that an outdoorsman with a knife might whittle wood. No great artistic sculptor, the works of Kettle Glum’s craft are usually utilitarian – beautiful only in their simplicity.
Kettle Glum detests most vermin – particularly rats – and has shown a marked interest in reducing their numbers wherever they might be found. Unusual for most dwarves, Kettle rarely drinks to excess – though on the rare occasions when he does he often becomes quite quarrelsome … or maudlin … or both. Like many dwarves, Kettle is quite fond of gold, gems, and other precious metals. Perhaps a bit too fond.